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One-Button Success

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At GDC Gamevil (that’s Gameville, as in town, not game-evil) promoted the concept of one-button mobile games. The most well known is Skipping Stone, distributed by I-play in the west, where players have to press a button at exactly the right time to keep a stone bouncing across the water. One-button games are different from one-thumb games, which use different keys. According to Gamevil president Kyu C. Lee the benefits of one-button game are a shorter development time, a quicker return on investment, simplicity of play for customers which expands the market, and the games are a better fit for increasingly smaller handsets.
One interesting part of the article is the casual mention of Gamevil’s “innovative one-button RPG title, Path of a Warrior”. I cannot imagine how an RPG would work with one button, but I’d be interested to find out. Apparently there aren’t any plans to release it in western markets, though…

Mar 23, 2006 12:04 PM ET

Posted In: Entertainment, Games, Countries, Asia, Korea

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