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T-Mobile USA Adds Analytics, Advertising To Developer Program

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T-Mobile USA will start offering free analytics to application developers in their network, and has added advertising as an option for how developers can monetize their applications.

SEE ALSO: @ CTIA: T-Mobile USA Says G1 Users Have Downloaded 40 Apps Each; Updates Developer Program

The analytics are collected by Flurry, a San Francisco-based company, which launched its analytics platform for the iPhone, BlackBerry, Android and Java apps in January. The information will provide developers feedback on how consumers interact with their services, so they can improve their services. T-Mobile plans to use the informatoin to improve how consumers find and buy new applications in their app store. The data will be collected anonymously, and then reported back in aggregate to both developers and T-Mobile. It will work on Android, BlackBerry and Java platforms. Flurry’s basic services are free, but developers in T-Mobile’s developer program will have a shot at receiving additional Flurry services at a discounted rate.

In addition to adding analytics, the fourth-place U.S. carrier is also rolling out advertising services as a way for developers to monetize apps on its web2go portal. While free has been an option, T-Mobile did not allow advertising. VentureBeat reports that T-Mobile has partnered with a handful of ad providers, including AdMarvel and AdMax, which are aggregators, and Quattro Wireless, which is an ad network.

At the end of last year, T-Mobile launched its web2go portal, which replaced T-Zones. The portal not only integrated Yahoo (NSDQ: YHOO) search, but was the consumer-facing side of its developer program, which allows application developers to fill out an online form to be included in the company’s storefront, rather than spending months working out a business agreement with T-Mobile.

In March, Ian McKerlich, T-Mobile’s director of mobile Web and content services, said they lifted a lot of barriers that were keeping the initial program from taking off. For one, it standardized the revenue split, making it 70/30 across the board. But the one thing they hadn’t figured out at the time was integrating advertising into a free application. He said one of the hold-ups was the need for partnerships with the ad networks, so that the ads can be automatically available to developers who want them.

However, it’s unclear at this time whether T-Mobile will expect developers to share the advertising revenue with them, or not. While sharing might be logical because it mirrors what happens if an application is sold, that has not been the case on other platforms, such as Apple’s iPhone. On the iPhone, if developers monetize their applications using advertising, they keep 100 percent of the proceeds. UPDATE: T-Mobile confirmed that developers will receive 100 percent of the advertising revenues, and that they will not take a cut.

Oct 1, 2009 8:55 PM ET

T-Mobile Development Program


Posted In: Advertising, Marketing, Mobile, Companies, T-Mobile

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